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Unequal Distribution

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This is a 9 numbers bet.

Consider these groups

RED LOW--RED HIGH
BLACK LOW--BLACK HIGH

Trigger: When one group has hit 4 times in a row, bet the other group.

For an example RED LOW has hit 4 times in a row, bet RED HIGH.

Progression

9 Number progression
1 1 1 2 2 3 4 5 7 9 12 16 22 29 39 52 69

Random can be bad sometime, and I survived the worst case scenario: 7 hits from the same group and a sequence of 10 hits by the opposite color. STILL i survived that worst case scenario, and the highest step in progression was step 13 (22u). These extreme events can happen, but still you should not bust.

The trigger can take a long time before it appears sometime, but still it's worth the wait.

For Live Wheels only.


Linkback: http://www.rouletteforum.cc/index.php?topic=15819.0

Star system

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HI,,where in this forum is Star system?Pleas help me.
Thanks.

Linkback: http://www.rouletteforum.cc/index.php?topic=15820.0

Re: The Extended Star Progression & The Popular 24 numbers bet

Re: Star system

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Err..........just have a look underneath  ::)



"Similar Topics"

Could also be related to the "Pie System"

Re: Hot Groups 2

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Ignatus

Here is a set of 33 spins (4 is oldest to newest 12).

Please demonstrate this method using these numbers

4
2
24
12
10
32
21
28
32
2
18
25
22
24
5
3
1
2
8
3
33
25
4
32
7
33
9
29
11
18
10
20
12

Thanks

Re: Hot Groups 2

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4
2   --Trigger 2 black low. (bet black low)
24
12
10 Win.
32
21 --Trigger 2 red high (bet red high)
28
32 Win.
2
18
25
22
24 --Two black high
5
3
1
2
8 Loss. --Trigger Two black low
3
33
25
4  Win.
32 --Two Red high
7
33
9
29
11 Loss. Trigger-Two Red low (9 & 7)
18 Win.
10 --Trigger Two Black low....
20
12

End result +9

Re: Hot Groups 2

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The progression "experiment" is not working very well.

There is nothing wrong with the betselection but the progression....


I need ideas of progression & stoploss.???

Perhaps flatbet 1 1 1 STOP (?)

Re: Hot Groups 2

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I'm giving up on this one, flatbet didn't work either. sorry

Re: Hot Groups 2

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The progression "experiment" is not working very well


I need ideas of progression & stoploss.???

Perhaps flatbet 1 1 1 STOP (?)

Hi Ignatius, some interesting efforts here, and I wish everyone would post charts along with ideas. I would like to see you try some kind of 3-Play target bet (3PTP, a capped martingale) with each of your efforts. The Anti-Street Repeater used a variation of 3PTB, which might explain its apparent success. The object: to apply 3PTB in the most favorable circumstances. Even a percent or two could go a long way. Can you program it into RX as an additional function (not integrated into any specific effort)?  Google: target betting blog 3-play.   ...to get it horses mouth, rules posted at top of any page. Maybe there is a good variation would work with 24-30 number bets (besides even money). Still

Re: Hot Groups 2 [FLATBET]

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 :girl_to:
Thanks Ignatius. Curious, do you have a way to save/forward your run-from-hell spins?

Also, for clarity, you start betting five times after a switch. You disregard switches while you are betting five times?

Yes, that's right :)

You can test the numbers that went straight to hell, see if you can improve anything with progression? (see attachment)

Re: Hot Groups 2

Re: Hot Groups 2

Re: Hot Groups 2 [FLATBET]

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ignatus,

Where did you get the number's from?

Re: Target Betting Tests

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Thought that I would add this for clarification as I am adjusting some of the rules from the original system.

3-Play Losing Sequence directly from blog looks like this without adjustments :

L     4
L     12
L     24
W    nb
L     48
L     96
L     192
W    nb
L     384
L     768
L     1536
W    nb
L     3072
L     5000 (max bet cap)
L     5000
W
L     5000
L     5000
L     5000 (30,000 cap bank-a little over actually)


Just a basic extended Martingale. I've added the 30,000 unit cap as the author claims that you will not hit that ceiling in 1000s of spins because you will always get ahead once you get into the 5000 unit betting series.

I would further extend the Martingale and double the bank if you hit a 30,000 unit loss with a new 60,000 bank and all units doubled. The goal would be to hit 30,000 units before failure. Great risk, but great reward.

My banks would be as follows :

30,000
60,000
120,000 (still allows less than a 25,000 unit bet)





Re: Vaddis Holy Grail

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Here's the chip ratio I'm trying in the latest simulation with singles turned on throughout phase 1 and phase 2 based on the 8 spin cycle:

PHASE 1

      &assign(?schips?,1.75)
      &assign(?dchips?,2)

PHASE 2

      &if(?spinx?<38)
      {
         &assign(?schips?,1)
         &assign(?dchips?,5.25)      
      }
      &if(?spinx?<36)
      {
         &assign(?schips?,1)
         &assign(?dchips?,4.25)      
      }
      &if(?spinx?<35)
      {
         &assign(?schips?,1)
         &assign(?dchips?,4)      
      }
      &if(?spinx?<34)
      {
         &assign(?schips?,1)
         &assign(?dchips?,3.75)      
      }
      &if(?spinx?<33)
      {
         &assign(?schips?,1)
         &assign(?dchips?,3.50)      
      }
      &if(?spinx?<25)
      {
         &assign(?schips?,1)
         &assign(?dchips?,3)      
      }
      &if(?spinx?<23)
      {
         &assign(?schips?,1)
         &assign(?dchips?,2.5)      
      }
      &if(?spinx?<18)
      {
         &assign(?schips?,1)
         &assign(?dchips?,2)      
      }
      &if(?spinx?<9)
      {
         &assign(?schips?,1)
         &assign(?dchips?,1.5)      
      }
      &if(?spinx?<6)
      {
         &assign(?schips?,1)
         &assign(?dchips?,1.25)      
      }
      &if(?spinx?<3)
      {
         &assign(?schips?,1)
         &assign(?dchips?,1)      
      }

Although this is now becoming a progression am I thinking along the right lines or should I be looking more at the tally for each individual set?

Perhaps this could be used as a base, but we can do better still on an individual basis; for example, the worst set was 28:

The Singles/Doubles tally/sequence I haven't analysed, but looking at the general counter there are way too many singles and not enough doubles by spin 37. If we were to change (should have been recognised before spin 37) and bet on doubles only, the next 3 wins all turn out to be doubles!

Attached: +1,500 in 2,000 spins! Note: there's one little bug where the chip values sometimes get swapped between the singles and doubles due to "overcrowding" (will be fixed soon - shouldn't affect the profit a great deal).

I'll look to be moving onto 4 spin cycles next as that might yield more profit and less drawdown.

Re: Vaddis Holy Grail

Re: Vaddis Holy Grail

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vina, vedi , vaddi , vaddi , vaddi

Re: Vaddis Holy Grail

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Damn, there's still a small glitch in my code where the singles are being reported as doubles, so I have to re-run the tests after fixing that.

Re: Supa Dupa Random Streets Bet

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I'm very sorry, but could someone explain this for me?
I don't know when to bet.
I don't know how much to bet.
I don't know when to stop.

Sorry for the lame question.

you just write down which sets of streets have hit last 3 spins.each set has 3 streets in them.

so if after 3 spins we see that it hit set 1 4 4 for example so we would play set 4,7 first spin then set 1,7  2nd spin then set 1,7 third spin .your betting the last 3 sets dont repeat in same order next 3 spins.

if you win first spin great but i dont know what the progression is if it lost on first spin.think its tanked as original post has gone awol

Re: Probe

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I'm scared to use progression, this whole system is based on hot splits and a positive progression,(any other progression would ruin it) and it seems to work pretty good

Then could start with two banks of 500 each, starting with 5 unit base bet to make .75 units per bet, needing about 30 hours on a live wheel to double your bank (and base bet)...then 15 hrs, then 7.5 ...ect...about the same amount of time to do it with a progression.
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